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For my honours project, I chose to focus it upon a passion I have developed since starting my studies at Futureworks. Field recording has always been a method for recording interesting and unique sounds. As most sound designers create sound libraries to add to their own collection of sounds or to sell to others, some documentation and guides have appeared for people to follow.
However, from researching the topic and asking field recordists, I have discovered there is not a great deal of documentation for field recording specifically for games. Is there a great enough difference between the workflows when working for games compared to other media? Well, the guide I have written suggests this is the case.
From doing my own practical research and creating sound libraries available on this website, I have tested some workflows and attempted to understand what considerations must be made when aiming for them to have use within games. The findings from this research, combined with interviews of some notable field recording professionals are what inform and support the discussion within this guide.
Some of the topics covered in this guide include:
The types of field recordings
Approaches for games
General techniques applied to games
Equipment
Locations
Planning a session
Creating a sound library for games
Download it here and have a read through. Leave a comment and let me know what you think of the guide!
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