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Camp Wattow - Comfy Jam Summer 2026
"Play as a kid, excited for a week at a sleep away fishing summer camp. But the lake, the store, and the camp sponsors may not be all they seem… Camp Wattow is a cozy fishing game where the player fishes, sells their catch, and buys upgrades at the end of every day. Campers will discover new types of fish and may even make some friends along the way" This was a super fun game jam project I made with an online international team for the Comfy Jam: Summer 2026 https://itch.io/j
Nick Lee
6 days ago3 min read


Sound Designer for False God
I thought I should probably finally get around to posting about some of my work with Xiaofanchuan Games on their upcoming title False God! Check out the gameplay trailer below. Back in August of 2025 I was asked to join the audio team after I had initially been rejected for the position. I was very happy to be asked back and have put my creative sound design skills to the test ever since. False God is a Lovecraftian Horror meets Chinese Folklore game, meaning I've been having
Nick Lee
Jun 91 min read


Audio Movement Randomisation in Unreal and Godot
At the Game Audio Symposium in 2025, whilst I was busy volunteering at the event, I did also get free access to all of the talks I could make it to. One of which was a really interesting talk by Francesco Del Pia, Daan Hendriks and Harry Nixon on their work Still Wakes The Deep. Not to go into spoiler territory for the game, but throughout the game, a technical sound system is working away, playing randomised metal creaking/groaning sounds at random positions. Using some inte
Nick Lee
Apr 143 min read


Masters Finished!
And just like that, my postgraduate studies are over! Here's a little blog post on what I've been up to. Final Project Over the summer I...
Nick Lee
Oct 5, 20254 min read


Artillery Shell Recording - A lesson in Knowing the Right Person
Myself, stood with just some of Steve's collection. For anyone who is concerned, they are all inactive. As part of my efforts to improve...
Nick Lee
Jul 14, 20255 min read


Keep The Gold - My first Godot project
This is a portfolio that will discuss my recently completed Negotiated Skills Development (NSD) project. I had to learn quite a few new skills for this as I had never made a game entirely by myself before. Gameplay footage Project Discussion Here is a link to the game itself: https://nickleeaudio.itch.io/keep-the-gold Planning Inspired by the Brackeys ‘How to Make 3D Games in Godot’ video (Brackeys, 2025), I created a plan of work with all of the main sections that I would wo
Nick Lee
May 2, 20255 min read


Busy With the MSc
I was hoping to give an update to this blog earlier on in the academic year, but work quickly piled up. So here we are at the start of my...
Nick Lee
Apr 12, 20257 min read


Always Learning
A new blog post? So soon after the last one? Things must be changing. That's right! Tomorrow I start teaching the first semester of the...
Nick Lee
Sep 16, 20242 min read


May 2024 Update
Hi again. Anyone reading this blog post can probably see how long it has been since I last made another, an amount of time I am...
Nick Lee
May 1, 20247 min read


FF16 Trailer Sound Re-Design
Above is a cinematic sound re-design that I have just completed. It took about two weeks of work and it was super fun to create the...
Nick Lee
Apr 26, 20232 min read


FPS Sound Re-Design
Above is the link to my first sound re-design project using the Unity engine. Have a watch and feel free to leave any feedback for me, it...
Nick Lee
Apr 12, 20232 min read
Gained my Unity Programming Certification!
Finally, an update on my Unity programming journey I feel is worthy of making on this blog. It has been a while since my last post but I...
Nick Lee
Mar 21, 20232 min read


Soundscapes so far
This project has been quite good for reminding me how to use FMOD and why I might prefer using Wwise in the future instead. Each...
Nick Lee
Apr 1, 20223 min read


Starting a Soundscape Collection
Image Source As I said in my previous post, one of the ideas I have had for a while for an audio project is the idea of a collection of...
Nick Lee
Mar 8, 20222 min read


Why You Fell
Created by Casey J, this game tells the story of a man who finds himself in a strange world and is forced to delve into the memories of his life. I worked on this project by creating and designing sound assets for it. Whilst it is a short project as a vertical slice of what the game could be, I do believe it shows promise and I hope it goes further in the future. An earlier blog post I wrote titled 'A Game Set In Hell' explains some of the thought processes I had earlier on i
Nick Lee
May 25, 20212 min read


Sonification - Journey To The Bottom Of The Ocean
Have you ever wondered what it might sound like to travel in a sub to the deepest depths of the ocean? Well now you can download my...
Nick Lee
May 5, 20211 min read


A Guide To Field Recording For Games
For my honours project, I chose to focus it upon a passion I have developed since starting my studies at Futureworks. Field recording has always been a method for recording interesting and unique sounds. As most sound designers create sound libraries to add to their own collection of sounds or to sell to others, some documentation and guides have appeared for people to follow. However, from researching the topic and asking field recordists, I have discovered there is not a gr
Nick Lee
May 5, 20211 min read


Airport Field Recordings
As the final field recording practical research for my guide, I decided to create an asset pack consisting of take-off and landing...
Nick Lee
Apr 20, 20217 min read


Water - Foley and Field Recording Sound Library
In 2019 I started work on my first sound library or asset pack as an assignment for my second year of my Game and Interactive Audio...
Nick Lee
Mar 29, 20215 min read


First Car Field Recording Done
This post is about the recent field recording session I had that will form supporting research part of my Honours Project. I will go into...
Nick Lee
Mar 21, 20216 min read
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