top of page
Search


Camp Wattow - Comfy Jam Summer 2026
"Play as a kid, excited for a week at a sleep away fishing summer camp. But the lake, the store, and the camp sponsors may not be all they seem… Camp Wattow is a cozy fishing game where the player fishes, sells their catch, and buys upgrades at the end of every day. Campers will discover new types of fish and may even make some friends along the way" This was a super fun game jam project I made with an online international team for the Comfy Jam: Summer 2026 https://itch.io/j
Nick Lee
Jul 123 min read


Sound Designer for False God
I thought I should probably finally get around to posting about some of my work with Xiaofanchuan Games on their upcoming title False God! Check out the gameplay trailer below. Back in August of 2025 I was asked to join the audio team after I had initially been rejected for the position. I was very happy to be asked back and have put my creative sound design skills to the test ever since. False God is a Lovecraftian Horror meets Chinese Folklore game, meaning I've been having
Nick Lee
Jun 91 min read


Audio Movement Randomisation in Unreal and Godot
At the Game Audio Symposium in 2025, whilst I was busy volunteering at the event, I did also get free access to all of the talks I could make it to. One of which was a really interesting talk by Francesco Del Pia, Daan Hendriks and Harry Nixon on their work Still Wakes The Deep. Not to go into spoiler territory for the game, but throughout the game, a technical sound system is working away, playing randomised metal creaking/groaning sounds at random positions. Using some inte
Nick Lee
Apr 143 min read


Keep The Gold - My first Godot project
This is a portfolio that will discuss my recently completed Negotiated Skills Development (NSD) project. I had to learn quite a few new skills for this as I had never made a game entirely by myself before. Gameplay footage Project Discussion Here is a link to the game itself: https://nickleeaudio.itch.io/keep-the-gold Planning Inspired by the Brackeys ‘How to Make 3D Games in Godot’ video (Brackeys, 2025), I created a plan of work with all of the main sections that I would wo
Nick Lee
May 2, 20255 min read


Why You Fell
Created by Casey J, this game tells the story of a man who finds himself in a strange world and is forced to delve into the memories of his life. I worked on this project by creating and designing sound assets for it. Whilst it is a short project as a vertical slice of what the game could be, I do believe it shows promise and I hope it goes further in the future. An earlier blog post I wrote titled 'A Game Set In Hell' explains some of the thought processes I had earlier on i
Nick Lee
May 25, 20212 min read


A Guide To Field Recording For Games
For my honours project, I chose to focus it upon a passion I have developed since starting my studies at Futureworks. Field recording has always been a method for recording interesting and unique sounds. As most sound designers create sound libraries to add to their own collection of sounds or to sell to others, some documentation and guides have appeared for people to follow. However, from researching the topic and asking field recordists, I have discovered there is not a gr
Nick Lee
May 5, 20211 min read
bottom of page
